The Surge recently launched at GOG with a huge discount. Is it more worthy to play now than at launch?

How much is a game worth for the consumer?

The “fun factor” should be important, but there’s no clear way to measure it

How much a game is worth is a question that plagues developers and consumers alike. For the developers, it’s obvious: the worth of a game should be enough to cover the development costs and make a profit, so the company can still keep making games. This estimation…