Sacred 2 was a diamond in the rough
Revisiting this old gem is like meeting an old friend: weird at first, but surprisingly nice
There are some games you just can’t play enough, it always makes you want to come back. With the “games as a service” industry we have nowadays (you can read what I think about it here), this is expected, as the game can always morph into something else during its lifetime.
However, there are still games outside of this spectrum that calls for you to play it more, even when there’s nothing new to see.
For me, Sacred 2 is one of those games.
Don’t get me wrong: Sacred 2 is a deeply flawed game, a charming one at the same time. And it doesn’t seem I’m the only one, as the game still has a die-hard community, even though it’s 10 years old, having a Community Patch being (sparsely) updated and posted on the Dark Matters Forum, a place where sometimes nostalgic people, such as myself — a lurker there — go to look for answers, builds and tips, or just to see if there’s any new game that mimics what we love about Sacred.
One of the best things about the game is the soundtrack, which even has a piece of music specially composed by the band Blind Guardian (and the musicians themselves are in the game, have a quest, and if you finish it…